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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Commodore64

Fire & Forget 2

Fire & Forget 2
GenreShoot em Up
DeveloperTitus Interactive
PublisherTitus Interactive
Released1991
Rating
Graphics:7.0
Sound:7.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Fire And Forget II is the sequel to the Fire And Forget title developed by the team that brought us Crazy Cars! Basically it's a sort of a Chase HQ style driving game in which you don't actually have that much control over your car, rather than shooting incoming cars found in your route. The game was released for the Amstrad CPC, Amstrad CPC+, Commodore Amiga, Atari ST, Commodore 64, PC (DOS), Amstrad GX4000 and Sega Master System.
 
Review
Fire & Forget 2STORY / GAMEPLAY
An evil madman and his cronies are driving towards your city, ready to blow it up with a nuke. Your mission is to prevent them from doing so. You must drive through five different levels, chasing, shooting and killing enemies, until you reach the level's big boss and stop him for good. You can gain points for every robot and boss you arrest and the points can be tallied after you win or lose a level. The gameplay is somewhat difficult as you will probably die many times by running directly towards the suicide robots. Fire And Forget II is basically a sort of Chase HQ style driving game, in which you don't actually have full control over your car, rather than shooting all incoming baddies blocking your route. If you just leave the vehicle on its own, it will quite "happily" negotiate the bends and twists. There doesn't seem to be much skill in shooting the enemy crafts as they appear to rely more on luck than anything else and quite often you end up losing a life hit by a single bullet that comes out of nowhere! I think that this game could have some more gameplay variety but nevertheless it still remains an acceptable action game.

GRAPHICS / SOUND
The graphics on the 8bit Commodore are colorful though I would expect more detail on the backgrounds (same issue with all other platforms). Well, the colors are too different from the CPC andd CPC+ versions but each level design (backgrounds, sprites etc) is similar to the 16bit versions (not the quality, just the details). The sprites, although small, are nicely drawn and the scrolling is way more smooth compared to the CPC. The game's sound is pretty good on the C64 featuring some nice sound effects during gameplay along with an excellent (intro) tune, thanks to the SID chip!
 
Screenshots
  • Fire & Forget 2
  • Fire & Forget 2
  • Fire & Forget 2
  • Fire & Forget 2
  • Fire & Forget 2
  • Fire & Forget 2
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC Plus
Amstrad CPC
Commodore C64
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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